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Green shader with raycast mmd
Green shader with raycast mmd






green shader with raycast mmd

Now load in ray.x, and apply main.fx to your stage and model. Once you’ve set up your video/picture, load in a skybox of your choice. Go ahead and set up your video or picture.ĭon’t set up your lighting just yet, though.

green shader with raycast mmd green shader with raycast mmd

You can turn on the outlines, but that’s optional. You’ll also need to scroll down to “Screen Space Subsurface Scattering” and set that value to 0. Once you go into the ray.conf file, scroll down to where it says “Toon-shading material.” You’ll need to set the value below it to 2. You can get it here:īefore you open MMD, you’ll need to open the Raycast configuration file. – First Step: get Notepad++ to edit text files My “Ai Kotoba III” featuring Ray-MMD Toon Shading… Quick side note: toon shading is only available in ray-mmd-1.5.0 and later. I will happily answer any questions you might have about my settings and/or personal techniques. Please be warned though, I’m only going over how to set up the code for Raycast toon-shading.

green shader with raycast mmd

This is the technique that I used in my Ai Kotoba III video, and it can look very good if used correctly. Today, I’m going to teach you how to do toon shading with Raycast-MMD. Hi, folks! I’m MuffinMo, and this is my first article, so please treat me kindly. I also like using the albedo or white clearcoats on the scleras (eye whites), but the scleras aren’t a separate material on tda Miku so I can’t demonstrate that here.How can I set up Raycast/Ray-MMD toon-shading? How can I use toon-shading with Raycast? What is one method of toon shading? Ray-MMD Toon Shading Basics Though on tda models, the eye material is attacked to the eyelash and eyebrow so the eyelash and eyebrows are shiny too. I’m going to be using the albedo clearcoat on the eyes. It’s like a shader that adds a texture to a material, but keeps the original UV texture… does that make sense? Texture as in like, bumps and stuff, not texture as in patterns… this is confusing. Their names should be self explanatory, but for those who don’t know albedo materials keep the default colors and texture, it just applies a filter to it. Material_Albedo, material_black, material_metal_Clearcoat, and material_white. It’s great for making materials shiny, works great for rubber, plastic, and even eyes! I like using it on my model’s eyes to add some shine~ ClearCoat is next! It’s one of my favorites to use, since I really love glossy objects.








Green shader with raycast mmd